
# If star-new-burn is true, it will be as if the next mob in the stack has been set on fire again, otherwise it will only burn for the remaining # If a burning stack dies, should the remaining burn time for the previous mob be carried on to the next? # Should sheep be separated based on whether they are shorn or not?
#Hstracker plugin full#
# Upon leashing an entity, should the full stack be leashed, or just one? # Should coloured mobs, like sheep, be stacked separately? # Should mobs always stack towards the ground? Useful for flying mobs, like blazes and ghasts. # Should a creepers explosion be made larger if the full stack explodes? exploding-creeper-kills-stack: must be true for this to work. # If a creeper stack explodes, should the whole stack die? # If a stack of mobs fall off should the full stack die, or just one mob in the stack? # Protect tamed animals from being stacked on? # False means that animals on a leash will not stack. # If false mobs will stack regardless of age (Baby or adult) # If false, named mobs will not stack, meaning pets are protected. Set to -1 to never stop trying to stack (Possibly lag inducive for larger number of mobs (1000+). # The higher the number, the more work for the server to do. # How many seconds after a mob spawns should the plugin check for mobs to stack to? # How far around the mob should the plugin check for mobs to stack to?

IMPORTANT: This plugin is no longer receiving updates and is known to be a bit buggy.
